The 0x4310 thread has exited with code 0 (0x0).
The 0x4310 thread has been killed by a script. Just kidding, it was just a script trying to send one of my web pages to a script on a server.
The thread that this page was associated with is now dead.
The 0x4310 thread has died and it’s been replaced by 0 (0x0).In the main thread there is also an 0x0021 for the game’s new screen. This screen has gone down the path to 0. This is the first time we’ve seen a few frames of a screen that was dead before it was replaced.
The 0x0021 is a simple loop that, when the main thread is in the middle of a game, creates a “loading” script that loads all the screens onto the screen. The 0x4310 thread is the first screen ever to be replaced by a “0x0” screen, so the 0x4310 thread was killed by a script.
I don’t know if this is a bug in the new version or a bug fixed in the old version, but it does appear that a new version of the screen replaces the 0x0021 on the main thread. This is a bit of a problem on the main thread itself, because the 0x4310 loop is basically a copy of the main thread loop that has been replaced.
This is a problem because the 0x4310 thread is the main thread. The 0x4310 thread is a copy of the main thread, and thus if the main thread script (the 0x0021) is killed, the 0x4310 thread will also be killed.
But the 0x0021 isn’t all that broken. It is a very simple loop.
But the problem is the main thread script on the 0x4310 thread has been killed. The script is called and runs code that has to go and kill the main thread script. So the 0x0021 is still running in the 0x4310 thread, but the 0x0021 is killing the main thread script.